修改播放逻辑
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@@ -39,17 +39,26 @@ pub fn run() {
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tauri::async_runtime::spawn(async move {
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tauri::async_runtime::spawn(async move {
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let mut candidates: Vec<std::path::PathBuf> = Vec::new();
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let mut candidates: Vec<std::path::PathBuf> = Vec::new();
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// Add current working directory
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// Add current working directory (where the executable is launched from)
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if let Ok(cwd) = std::env::current_dir() {
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if let Ok(cwd) = std::env::current_dir() {
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log::info!("🔍 Searching in current working directory: {}", cwd.display());
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log::info!("🔍 Searching in launch directory: {}", cwd.display());
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candidates.push(cwd.join("video.mp4"));
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candidates.push(cwd.join("video.mp4"));
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candidates.push(cwd.join("public").join("video.mp4"));
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candidates.push(cwd.join("public").join("video.mp4"));
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}
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}
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// Add executable directory and its ancestors
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// Also check the directory from which the executable is located
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if let Ok(exe_path) = std::env::current_exe() {
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if let Some(exe_dir) = exe_path.parent() {
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log::info!("🔍 Searching in executable directory: {}", exe_dir.display());
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candidates.insert(0, exe_dir.join("video.mp4"));
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candidates.insert(1, exe_dir.join("public").join("video.mp4"));
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}
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}
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// Add ancestor directories (but skip the immediate parent since we already added it)
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if let Ok(exe_path) = std::env::current_exe() {
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if let Ok(exe_path) = std::env::current_exe() {
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log::info!("📁 Executable path: {}", exe_path.display());
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log::info!("📁 Executable path: {}", exe_path.display());
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let mut ancestor_opt = exe_path.parent();
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let mut ancestor_opt = exe_path.parent().and_then(|p| p.parent());
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let mut steps = 0;
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let mut steps = 0;
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while let Some(dir) = ancestor_opt {
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while let Some(dir) = ancestor_opt {
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log::info!("🔍 Searching in ancestor directory: {}", dir.display());
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log::info!("🔍 Searching in ancestor directory: {}", dir.display());
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@@ -44,7 +44,7 @@
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"minWidth": 375,
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"minWidth": 375,
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"minHeight": 812,
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"minHeight": 812,
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"resizable": true,
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"resizable": true,
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"fullscreen": false
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"fullscreen": true
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}
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}
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],
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],
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"security": {
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"security": {
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